![]() ![]() ColinHDev\CPlot\event\PlotResetAsyncEvent: Called when a plot is reset.helper) is removed from a plot by a player. ![]() ColinHDev\CPlot\event\PlotPlayerRemoveAsyncEvent: Called when a plot player (e.g.ColinHDev\CPlot\event\PlotPlayerAddAsyncEvent: Called when a plot player (e.g.ColinHDev\CPlot\event\PlotMergedAsyncEvent: Called when two plots were successfully merged into one single plot.ColinHDev\CPlot\event\PlotMergeAsyncEvent: Called when two plots are merged.ColinHDev\CPlot\event\PlotClearedAsyncEvent: Called when a plot was successfully cleared.ColinHDev\CPlot\event\PlotClearAsyncEvent: Called when a plot is cleared. ![]() ColinHDev\CPlot\event\PlotClaimAsyncEvent: Called when a plot is claimed by a player.ColinHDev\CPlot\event\PlotBorderChangeAsyncEvent: Called when the border of a plot is changed.ColinHDev\CPlot\event\PlotBiomeChangeAsyncEvent: Called when the biome of a plot is changed.ColinHDev\CPlot\event\PlayerLeftPlotEvent: Always called when a player left a plot.ColinHDev\CPlot\event\PlayerLeavePlotEvent: Sometimes called when a player leaves a plot.ColinHDev\CPlot\event\PlotKickFromPlotEvent: Called when a player is kicked from a plot by another player.ColinHDev\CPlot\event\PlayerEnterPlotEvent: Sometimes called when a player enters a plot.ColinHDev\CPlot\event\PlayerEnteredPlotEvent: Always called when a player entered a plot.CPlotRedstoneCircuitIntegration: An addon for integrating the RedstoneCircuit plugin into plot worlds.ĬPlot provides a number of events that can be used to hook into the plugin's code.Ĭurrently, the following events can be used:. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |